GTA has always raised anxieties over video games and violence—here’s what the science actually says
image via New Scientist
August 28, 2026, 10:30 AM
- •The article revisits long-running concerns that Grand Theft Auto and other violent games encourage real-world aggression.
- •Psychologists Brad Bushman and Chris Ferguson present differing interpretations of the evidence, with Bushman arguing violent games can normalize aggression and Ferguson saying emotional effects are typically brief and do not clearly translate into violent behavior.
- •The piece notes that U.S. violent crime has generally declined over the same decades that video game play has become widespread.
- •It says researchers now treat violent games as at most one risk factor among many, alongside provocation, socioeconomic status, alcohol use and other influences.
- •The article also says some newer research examines potential positive effects of gaming, including possible prosocial behavior under certain conditions.
The article examines whether violent video games such as Grand Theft Auto contribute to real-world aggression. It says decades of studies have found some links to aggressive thoughts or behavior, but the evidence is mixed and the effect is contested. Researchers quoted in the piece argue that violent games are at most one factor among many that shape violent behavior, including provocation and social conditions. The article also notes that violent crime has fallen over the years even as video game play has become widespread, complicating simple claims about cause and effect.
Entities Mentioned
Adam KovacClaire CameronBrad BushmanBarack ObamaChris FergusonJeanna Bryner
Topics Covered
Video GamesAggressionPsychologyViolence ResearchGrand Theft Auto
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